Build Real Mobile Games That People Actually Play

We teach Unreal Engine development with projects that matter. Not theory exercises. Not demos nobody downloads. You'll create games that work on phones people carry every day.

Explore Our Autumn 2025 Program
Mobile game development workspace showing Unreal Engine interface

What Makes Our Approach Different

Most courses teach you tools. We teach you how to think through problems you'll actually face when building mobile games.

Mobile-First From Day One

You start with touch controls and performance constraints right away. Desktop builds are optional. We focus on what works on devices your players own.

Real Projects, Real Deadlines

Every module ends with something you can show friends. Not polished portfolio pieces. Working prototypes that demonstrate specific skills recruiters care about.

Fix Mistakes That Matter

We break things on purpose. Then you learn to debug them. Memory leaks, frame drops, battery drain. The stuff that separates hobbyists from professionals.

How We Started Teaching Mobile Game Development

Three developers who got tired of interviewing candidates who knew Unreal but couldn't ship a mobile game.

Founded 2021

Started as weekend workshops in Košice. Five students, one project each. Four of them ended up working in game studios within a year. That got us thinking about doing this properly.

Expanded 2023

Added remote learning options after students from Bratislava kept asking if they could join without moving. Turns out teaching mobile development works pretty well when everyone's got their own device to test on.

Refined 2024

Completely rebuilt the curriculum based on what our graduates actually needed in their first six months at work. Less theory about rendering pipelines, more practical optimization for phones that cost under 300 euros.

Current 2025

Now running programs three times a year with cohorts of 12-15 students. Small enough that we can help when someone's stuck. Large enough that peer review sessions actually work.

Student Projects That Shipped

These aren't class assignments sitting in repositories. People downloaded these games, played them, and left reviews. Sometimes good reviews. Sometimes honest ones.

Mobile puzzle game interface created by student developer

Puzzle Runner by Marek

Built during Module 3 in spring 2024. Simple mechanic, tight execution. Got 2,000 downloads in the first month mostly from word of mouth. Battery optimization was the hardest part, apparently.

Action mobile game screenshot developed in Unreal Engine

Night Chase by Sofia

Her final project from autumn 2024. Started as a racing game, pivoted to survival mechanics halfway through. Works on Android devices from 2019 onwards, which was the actual requirement.

Questions People Ask Before Joining

We get these a lot. Here's what we tell people during enrollment conversations.

Q Do I need programming experience before starting?
Some basic understanding helps, but we've had graphic designers learn C++ alongside Unreal. What matters more is whether you can sit with a problem for an hour without getting frustrated. If you've ever fixed something by reading documentation, you'll probably be fine.
Q What happens after I finish the program?
You'll have three to five projects you built yourself. Some students find junior positions at studios. Others freelance. A few keep their day jobs and make games on weekends. We can't promise employment, but we can review your CV and introduce you to people who hire Unreal developers.
Q When does the next session start?
Our next intake begins September 2025. Applications open in June. We take 15 students per cohort and usually fill up by mid-August. If you're interested, get on the waiting list through the contact page.
Q Can I work while doing this program?
Most of our students do. Classes run evenings and weekends. You'll need about 15 hours a week for coursework and projects. That's the realistic number, not the optimistic one. Some weeks require more when you're debugging something stubborn.